The Odd Flame Warden; Keeper of the Candles
Apr 24, 2015 3:53:01 GMT -5
blackdragonflame1, Lunar, and 5 more like this
Post by Jnixz on Apr 24, 2015 3:53:01 GMT -5
[[ September 2016: Final Edits before Stasis ]]
Warning for unorganized and confusing wads of information
This is their casual look/form present when they are alone.
When they go around You’ll usually see them with either of those two lantern heads up top left
portals look like that for now since I gave up making them look perfect
[Click here for more elaborate Alternate Designs and forms]
For more picture and possible contents
odd-candlenight.tumblr.com
Warning for unorganized and confusing wads of information
This is their casual look/form present when they are alone.
When they go around You’ll usually see them with either of those two lantern heads up top left
portals look like that for now since I gave up making them look perfect
[Click here for more elaborate Alternate Designs and forms]
For more picture and possible contents
odd-candlenight.tumblr.com
Thread could always be edited. Chances can and would be seen as time passes and as I flesh out details and edit in and out information that may not get along to our story.
[Basic Information]
Name:
They are Called asNiax
Preference: They/Their . Doesn't mind much about pronounsRank:
Torch Lumina // Torch Intera Guide?
(Note: I have to double check)
(Note: I have to double check)
Age/How Old You Appear:
[ Currently Unknown due to circumstances ]
Not entirely sure as they stopped counting past 13 earth years... They don't really care about their specific age nor will it tell much about them
Age You Joined The Cult:
Same as information above
Species:
? ? ? ? ? ?
[. . . Currently Unknown/Unidentifiable . . .]
Weight:
Dependent on his form, most likely heavier than average humans
Height:
Can shift to any height but habitually stays not any lower than 6 ft.
(most common height they take: 6'5, 6'10, 7'10 and similar heights)
Personality and Interests: [x]
Group Dynamics and relationships: [x]
Misc: [x]
[Physical Appearance]
Flame Location: Head
Body Type: Slender, Lean
Dark Grey almost black like obsidian, when looking extremely close you could barely see the frequently appearing grey designs like such in the picture below. The designs are more noticeable and evident on the tail.
Eyes:
Absent: You aren't entirely sure if those flames are their eyes
Present: Often having eyes in shade of their flames. Glowing.
Pupils usually shades of blue top mixed with Purple bottom
Whenever sclera are present usually dark shades of blue
Hair:
If fire is hair then black, white and neon blue. If not then none as far as others can tell
Scars:
None as far as others can tell
Special Physical Attributes:
- In a mostly humanoid skeletal form
- Usually head shaped from inanimate objects, sometimes from animals
- Weird looking tail
- Stubby end of limbs that shape-shifts fingers when needed
- Can be describe comically as a noodle
- Usually conductive
> Normal Elements combined with different/special body properties
Clothing:
- scarves with clip, different variety of colors but mostly dark color of light pastel colors/ shades of violet, blue, blue-green and grey
- ponchos with complimentary shades to scarves
- long coats are usually dark colored and weird
- Doesn't really need clothing but has them anyway.
- Has a slightly odd sense of fashion. They sometimes do not match well to his form.
- Tends to make their own clothes
- sometimes the same design, different color or detail. Mostly changes them when they are alone for a long time.
- One of their Cult inspired Scarf/cloak:
- Black hood with neon looking light blue eye design on top with an aqua flame looking design on it as well as blue lines connecting to the edge of the cloth.
= More clothing examples on other art =
Usually has different forms, wearing some short of covering on top and 'neck' cover/scarf
General Description of usual forms:
-'Skin' generally dark-colored. Has a head that could open up and shift when eating and such. when flames are not in the way you could see a orb like object inside as well as a shadowy head that looks like its filled and or mad out of with stars,dark matter and space business. A dark slim torso with changing grey designs. Limbs that could stretch and shift and a tail with one end curved next to another end that is sharp. Slight grey and white pattern visible upon close inspection of tail.
- most head designs inspired from lanterns, chandeliers, helmets and other headgear and light source. As well as animal skulls, and heads
- Has flames inside head - looks like faded black and white with a little bit of blue by the bottom. This flames don't make that much light and seem to be like a ghost-like effect or somewhat like a blackhole (better explain through image)
- Has floating flames - light blue flames around the head with an occasional flame that has a bit of purple-violet or grey inside.
- Has a wierd looking tail
Has 12 floating crystal like stick things that has a grey-white center orb, floating somewhere they want it to be. Can appear and disappear in their space as they please . Does not appear that often.
*Note they can shapeshift*
Note that their place isn't within the manor:
Like to keep them in an organized manner where they know where they put their things. Tends to just stack things up whenever they are busy, so it might get messy... along with their habit of hoarding things just in chase. Usually conservative on space.
For their room in this dimension they would have to describe in a general-ish form:
A circular room with an extension going up. Littered with items like metal and scrap in a corner as well as hanging objects and wires. Metal beams and wires also present. Hanging and floating objects and crystals and overhang second floors are present.
-- This is the basic idea and I will elaborate more --
Original Power:# Spacial Manipulation:
2 Main and common ones being
<> Portals
> the ability to create and project portals to the same dimension space, warping it for a shorter travel.
> could also connect to another personal dimension for storage and space.You could get a glimpse of stars and space whenever it is a large portal opened for a long time. Not recommended for other living entities that need oxygen/supplies or a lot of life energy.
<> Teleportation
> to posts/like with portals, location data & computation, sight and visual image of a location/imagery
> To self space dimension
+ can also teleport other things with their touch, allowing for whole-bodied entity teleportation as well as partial teleportation
> Area Displacement is also possible, although requiring more energy and time
> Spatial Attacks:
Moving, warping and manipulating bits of space to project spatial attacks and telekinesis like abilities
> Passive Spatial awareness:
Awareness of where they land as well as sensing and detecting other portal locations
# Shape shifting:
- Manipulation of their body: Can shift their appearance only
- Stretching and re-sizing
- Appendage hiding & generation
- Slow Regenerative shifting
- Weaponized body parts
- etc
# Enhanced original powers
- Better control and energy use reduction/enhanced endurance
- Mimicry/Elemental Shapeshifting:
>Merging/changing with other chemical compounds for different physical properties
> being able to bend and merge with items/element type. Any non-living items similar are easier to manipulate, specially those or metallic kinds. Continues to develop to a larger range of things such as flesh.
#Energy Manipulation (Fire and Electricity)
- Fire creation and manipulation
> able to create, move fire from them.
> also being used to move their flame around their body (again, better explained with visuals)
> can also control whether their flame functions like a normal flame or not (If it burns and have heat), sometimes it is just used for lighting and to indicate CC membership
- One thing they often do is have a fake flame on top of their hat/head as a decoy
- Heat sense and control
> For detecting others with body heat. Often times use to look for cult members.
> Heat conduction and radiation helps bend other metals and for warmth
> Heat vision (not a new thing now that i think of it....)
- Electricity Manipulation
- Conducted energy can be manipulated and controlled (like lightning magic business)
- Can Control entities/objects that require/need electricity. ie computer, gadgets
- can affect with nerve functions and systems; Shocks and tazes
- Tail helps in controlling and conducting this power
All pretty nifty when you get creative
> Limitation
Energy consumption
The longer the battle takes the harder it is for them to fight, specially if they've been using spatial manipulation (specifically portals at most as they lose more energy with those)
Space teleporting
- No time traveling portals nor alternate reality portals
- and if there are a lot of people or very huge object, it could take a lot out of Niax or get them a big headache or the other kind they tend to have.
- if a living being is stored in his alternate space dimension then it miiight get its lifeforce slowly drain away. also the usual thing of space where it lacks oxygen. Not recommended living there
Outpost
- They will need building materials to make those. And a preferably nice design
- needs space to open the outpost portal. Tiny space, tiny portal. If forced can cause damage to the object taking that space
Electricity manipulation
- Less controllable without tail conductor, or any conductor
- gets randomly distributed in water
> 'Headaches'
> Themselves (and their personality)
- Gets a bit lost with his sense of time
- unworldly and unwary at times
- unsure when to care and intervene
- Forgetfulness of expressions, unclear explaining
- sometimes says too much or adds too much detail
- Issues they kept to themselves
> people drama aka others
> Not exactly good at interacting with others / interaction
> ------- --- ----------
> ------- -- -----------
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<> Additional life skills: such as
- Crafting: Metal-works, glass, technology, fabric, and other related
- Hacking, programming and other Technological skills: essential for all those outposts and gadgets they've deconstructed and used
<> The Passives:
-> Spatial awareness: as said up top
-> Environmental Adaptation and thermal resistance: pros of being non-organic
-> Energy (Electricity generation): Mostly from their connecting dimension, large amounts can be produced although most are used to provide energy for the on going portal management. There are also amounts generated/transported from their dimension to their tail which they can redirect throughout their bodies for use.
-> Turning on/off of gravity in an area/field near them (though its not that huge), usually happens when objects come in and out of their portals: a result of their spatial manipulation