Post by Deleted on Jul 24, 2015 21:16:32 GMT -5
Hello loves. Below is not only my cultsona, but the new character sheet that the cult will be using from here on out. The section headers were made using "fontmeme.com" , everything else should be pretty straight forward. I don't have images yet as I haven't drawn them so keep an eye out for the finished product soon. (Thank you Tapi for allowing me my creative flare)
Name
[No fae reveals its' true name]
Nicknames
Tsouloúfi, Ouranós
Rank
<3
Age
42 (Since Re-Birth)
Can appear either 9 or around 12 depending on the female or male body respectively
Race
Wisp
Gender
Androgynous--Gender Dependent on Corpeal Form
Sexuality
Asexual, Panromantic
Appearance
[Female Doll] Standing at a barely substantial height of perhaps 3'2", the "Lovely Lady" form of the wisp can be diminutive at best and barely noticeable if she does not wish to be seen. She has long, white-grayish hair that trails after her when she walks, and she likes to wrap herself in it when she gets nervous or scared. Her skin is more green around her hands, but retains its mixture of green and tan throughout. Her eyes are a pale yellow, round, and almost obtrusively large on her face. Her nose is perhaps her cutest feature and she has a very tiny smile. She wears thin layers of cloth that she has (somewhat childishly) wrapped around herself, as her hair is basically most of the cover up she needs she goes from place to place. If she is feeling particularly extravagent, she may just adorn a little top hat or two.
[Male Doll] Much more common is this body, which is slim and of lithe build, and perhaps even a little willowy. He barely eclipses 5', leaving his presence and overall appearance to be warm, welcoming, and a bit on the boyish side. He has slightly greenish skin with a tan hue to it. His hair is almost starkly gray-whiteish, though get a little closer, and you'll see some streaks of navy blue here and there. He possesses heterochromia, which means that neither of his eyes is the exact same shade of green but that is only really noticeable at close range. He prefers to be more on the formal side, as he likes the ideas of suspenders and long sleeved shirts. More often than not, though, he will wear cuffed shorts and does not wear shoes. He feels restricted in them.
[Wisp] Of course, its' natural form can be a splendor in and of itself, though be careful not to get too close. Paper-thin and seemingly compromised of light, this form fades in and out of common sight--perhaps it is just a trick of refraction. But the wisp bobs between of the material plane and the astral plane at a somewhat steady and rhythmic beat. On the rare moment it can cast a shadow, it is possible to see it for what it used to be--a young dryad with wild hair and a round figure. As it stands, it is a small little bob of light which can shine almost insanely brightly.
Personality
Quietly reclusive and inquisitive, they will not reveal themselves readily, if at all upon first meeting. They prefer to see someone's true colors before they utter a singular word. This can often give the misintepretation that they are a mute. Words should be carefully chosen, not wasted or over used. It is best not to be overly involved in the affairs of others unless action is required. They do not have a lot of tolerance for those that squander their free will or time, and may leave mid-conversation if they perceive their "companion" is someone who doesn't value their own time. This exit can be abrupt and happen from time to time--and can be a good indicator if they respect the other person at all. They will never depart a conversation with no warning if they find it interesting or engaging, but for those that do not fall into these categories, social etiquette will more than likely be left up to questioning.
When they feel comfortable, one might find them to be the little bubbly conversationalist. They are very curious to the world around them and somewhere inside, can adore adventure and treasure hunting. They have an infatuation for rare relics and will light up if one is presented to them. They have rather unorthodox ways of saying thank you, which include maple syrup or hardened amber. Because of their upbringing, they may not understand the concept of personal space or boundaries, and can have unfortunate timing in that regard. (What moment could be a bad moment?) Fortunately, their empathic nature leads them to understand that when emotions are tense, it's a good idea to stay very very far away and communicate solely through notes if their opinion is to be listened to. They really don't like conflict, and it'd be best not to push them on this particular note, because when they are upset, they tend to fume for months.
They have superb memory and will always remember a promise. They like to follow the mantra "make good on your word". They take loyalty and commitment both seriously and would never jeopardize either if given the chance. However, despite the fact that they will be passive through most interactions, this is not to be confused or correlated to having a "weak will". They are extremely passionate about the things that are important to them and they are what one can refer to as "quietly intimidating". They aren't afraid to express themselves if they feel insulted or their values are brought into question. They do not mince words, as one would say, direct, to the point, and perhaps a little brutal if pushed that far. There's no point to make the blow sweeter, truth can't be mixed around. They know who they are, they don't need anyone to tell them twice, and they won't allow anyone to deprive them of their identity.
Still, they can like the idea of making a few friends. A few friends are nice, not very stressful, not too much upkeep. And well, it'd be nice every now and again to have something to do besides be lost in their own thoughts. They might not do so well in large groups but in enclosed ones, they really thrive.
Likes
They have a bit of a habit for mineral collection and artifact hunting. They can always get behind a sweet dessert or a free piggy back ride anywhere. Hey, they aren't that tall, best to make someone else do the work. They also like climbing and trees, and it won't be uncommon to literally find themselves in a hole that they've dug in the ground. They like getting a little too up close and personal with the wild life, so don't be surprised to find them holding a worm or two.
Dislikes
Dishonesty is a big no-no in their books. Tell a lie and they find out, and the grudge is almost surreal. They probably won't trust you ever again. They don't really like humans that much, they destroy more than they create. They also don't like very long conversations, say too much, and they might actually start avoiding you so that they don't get their ears talked off. They don't like it when things are too chaotic, since they pride organization. Also, burnt food is gross.
Equipment and Personal Objects
Either doll form carries on them at all times a small satchel with a dream journal, a record of all the mortals they've had to kill, and the best places to go digging. They also carry with them a change of clothes and body spray, because some of those outside expeditions can get a bit grungy. They care about their appearance to a degree so a comb isn't too out of the ordinary, as well as a pair of intimidating looking daggers. These are just for show for the most part, at best, they are sharp enough to remove weeds from plants and the like. Cloaks are always a good idea.
It should be noted that the two dolls that it occupies are actual mechanisms, but no one other than its' creator really knows how these things work. In essence, each doll has a physical means of functionality, and then a magical means, which saps the life force of the wisp the longer it uses these objects. Still, it is the only working restraint on its' lull, and for all intents and purposes, both dolls seem incredibly life-like.
Abilities
Before joining the cult, they were adept at listening to the earth. They felt connected to it, especially to their mother tree. The voices of plants, of even the smallest insects, those were all whispers that were easily understood. Their delicate way with the forest and its' inhabitants led to a passive affinity with soothing others. They have something of a good instinct when it comes to weather prediction after all. Minor parlor tricks might include some weather manipulation, but it had never really been anything major. Dryads never really have a reason to reach overly beyond.
After re-awakening, they learned that their link with the world and its' natural mana had experienced boosts. They could, in controlled areas, summon hail storms or cause roots to sprout from the ground for defense. The effects really are dictated by the landscape they find themselves in and also how much control and effort they are willing to put into the spell. Give them enough time, and they could probably make a blizzard indoors. For small tricks, these things can be done with more immediacy but with less intensity. If encouraged, they can also ask the "spirits" for guidance, beings that exist on the astral plane. They can commune with spirits in a way, as long as they are tied to the earth or the over-arching flow of magic in the world. "Speaking" is said with some flexibility, since astral beings don't exactly communicate with words but emotions and through a veil, as it were. It can be a bit tricky to explain to material beings. But if the spirits are responsive, perhaps some wondrous things can happen.
They also inherited another gift from their new wisp form--a terrifying lull. This is not controllable and in their natural state, if one is to approach within a 200 foot radius of the wisp, they will start to experience hallucinations. They will see flashes of their own memories, they will at first feel calm, and then dread, as death slowly and maniacally becomes the only option. The lull can literally drive someone crazy and it's not something they can do anything about. The sensory and auditory hallucinations can pick up in full the longer they are allowed to be in effect. This spell only stops on the unwilling target when they take their own life.
Strengths
A deep and profound connection to nature is always a good sign for the wisp. They can also be so observant they can pick up on body language and quirks, gauging a conversation and interaction quickly. They are agile and their reflexes are something to be admired. They can hover and fly short distances in their wisp form.
Weaknesses
They, despite being a wisp, still retain some of their plant-like needs. They must be exposed to sunlight at least 6 hours of the day, or else they will feel weak and their life energy will flicker out if left without maintenance. Their life is essentially on a backwards clock. They must continue to take life in order to live, as in doing so they receive energy, magic, and more time. However, the price has been wearing on their personal state of mind and each murder fills them with guilt, much to the point where they might forget to take care of themselves. If they don't kill, they die. If they do, they deprive someone else of existence. It's a vicious cycle and is the constant selfish action they are disgusted by. (It is almost like living like a parasite) They use their doll form to suppress their lull as best they can, and it does a pretty good job at muting it. In addition, they can't exactly eat food. Doing so will cause an involuntary and unfortunate reaction, which could potentially cause their body to shut down for a little while the food cycles through. They don't exactly have a stomach so the food doesn't have anywhere to go. They must also conduct a ritual nightly to keep themselves rooted to the material plane--the constant interaction with the astral one from all the deaths is really quite wearing. Existing between planes can be sort of silly complicated, as they would say. They also suffer from relapses, moments where they are extremely physically weakened. They held on to the memories of their death and in doing so, will experience passages of time where they black out, collapse, and are unable to function. These episodes can be almost predicted moments before they happen because of the tremors and the fact that things start "vibrating" in their immediate vision. They need to make it to somewhere safe or risk their safety. On a humorous note, they are afraid of the dark.
Relationships
It can be hard for them to make friends, but fret not, there are a few that have warranted their friendly gaze. Their engineer and essentially physical creator has earned much respect for them, the man that made their doll forms possible. They could not imagine a better companion and hope that one day, they might regain their dryad body properly. They are also incredibly fond of their little spirit companion, who has been their one sense of protection since they awoke in this strange and foreign presence. Sometimes they aren't sure why it's sticking around, but it's been comforting and provides help when they are feeling lost on how to survive as a wisp.
History
[To be detailed in the "Sona Expansion" Thread; this will be updated when that post is made]
[No fae reveals its' true name]
Nicknames
Tsouloúfi, Ouranós
Rank
Age
42 (Since Re-Birth)
Can appear either 9 or around 12 depending on the female or male body respectively
Race
Wisp
Gender
Androgynous--Gender Dependent on Corpeal Form
Sexuality
Asexual, Panromantic
Appearance
[Female Doll] Standing at a barely substantial height of perhaps 3'2", the "Lovely Lady" form of the wisp can be diminutive at best and barely noticeable if she does not wish to be seen. She has long, white-grayish hair that trails after her when she walks, and she likes to wrap herself in it when she gets nervous or scared. Her skin is more green around her hands, but retains its mixture of green and tan throughout. Her eyes are a pale yellow, round, and almost obtrusively large on her face. Her nose is perhaps her cutest feature and she has a very tiny smile. She wears thin layers of cloth that she has (somewhat childishly) wrapped around herself, as her hair is basically most of the cover up she needs she goes from place to place. If she is feeling particularly extravagent, she may just adorn a little top hat or two.
[Male Doll] Much more common is this body, which is slim and of lithe build, and perhaps even a little willowy. He barely eclipses 5', leaving his presence and overall appearance to be warm, welcoming, and a bit on the boyish side. He has slightly greenish skin with a tan hue to it. His hair is almost starkly gray-whiteish, though get a little closer, and you'll see some streaks of navy blue here and there. He possesses heterochromia, which means that neither of his eyes is the exact same shade of green but that is only really noticeable at close range. He prefers to be more on the formal side, as he likes the ideas of suspenders and long sleeved shirts. More often than not, though, he will wear cuffed shorts and does not wear shoes. He feels restricted in them.
[Wisp] Of course, its' natural form can be a splendor in and of itself, though be careful not to get too close. Paper-thin and seemingly compromised of light, this form fades in and out of common sight--perhaps it is just a trick of refraction. But the wisp bobs between of the material plane and the astral plane at a somewhat steady and rhythmic beat. On the rare moment it can cast a shadow, it is possible to see it for what it used to be--a young dryad with wild hair and a round figure. As it stands, it is a small little bob of light which can shine almost insanely brightly.
Personality
Quietly reclusive and inquisitive, they will not reveal themselves readily, if at all upon first meeting. They prefer to see someone's true colors before they utter a singular word. This can often give the misintepretation that they are a mute. Words should be carefully chosen, not wasted or over used. It is best not to be overly involved in the affairs of others unless action is required. They do not have a lot of tolerance for those that squander their free will or time, and may leave mid-conversation if they perceive their "companion" is someone who doesn't value their own time. This exit can be abrupt and happen from time to time--and can be a good indicator if they respect the other person at all. They will never depart a conversation with no warning if they find it interesting or engaging, but for those that do not fall into these categories, social etiquette will more than likely be left up to questioning.
When they feel comfortable, one might find them to be the little bubbly conversationalist. They are very curious to the world around them and somewhere inside, can adore adventure and treasure hunting. They have an infatuation for rare relics and will light up if one is presented to them. They have rather unorthodox ways of saying thank you, which include maple syrup or hardened amber. Because of their upbringing, they may not understand the concept of personal space or boundaries, and can have unfortunate timing in that regard. (What moment could be a bad moment?) Fortunately, their empathic nature leads them to understand that when emotions are tense, it's a good idea to stay very very far away and communicate solely through notes if their opinion is to be listened to. They really don't like conflict, and it'd be best not to push them on this particular note, because when they are upset, they tend to fume for months.
They have superb memory and will always remember a promise. They like to follow the mantra "make good on your word". They take loyalty and commitment both seriously and would never jeopardize either if given the chance. However, despite the fact that they will be passive through most interactions, this is not to be confused or correlated to having a "weak will". They are extremely passionate about the things that are important to them and they are what one can refer to as "quietly intimidating". They aren't afraid to express themselves if they feel insulted or their values are brought into question. They do not mince words, as one would say, direct, to the point, and perhaps a little brutal if pushed that far. There's no point to make the blow sweeter, truth can't be mixed around. They know who they are, they don't need anyone to tell them twice, and they won't allow anyone to deprive them of their identity.
Still, they can like the idea of making a few friends. A few friends are nice, not very stressful, not too much upkeep. And well, it'd be nice every now and again to have something to do besides be lost in their own thoughts. They might not do so well in large groups but in enclosed ones, they really thrive.
Likes
They have a bit of a habit for mineral collection and artifact hunting. They can always get behind a sweet dessert or a free piggy back ride anywhere. Hey, they aren't that tall, best to make someone else do the work. They also like climbing and trees, and it won't be uncommon to literally find themselves in a hole that they've dug in the ground. They like getting a little too up close and personal with the wild life, so don't be surprised to find them holding a worm or two.
Dislikes
Dishonesty is a big no-no in their books. Tell a lie and they find out, and the grudge is almost surreal. They probably won't trust you ever again. They don't really like humans that much, they destroy more than they create. They also don't like very long conversations, say too much, and they might actually start avoiding you so that they don't get their ears talked off. They don't like it when things are too chaotic, since they pride organization. Also, burnt food is gross.
Equipment and Personal Objects
Either doll form carries on them at all times a small satchel with a dream journal, a record of all the mortals they've had to kill, and the best places to go digging. They also carry with them a change of clothes and body spray, because some of those outside expeditions can get a bit grungy. They care about their appearance to a degree so a comb isn't too out of the ordinary, as well as a pair of intimidating looking daggers. These are just for show for the most part, at best, they are sharp enough to remove weeds from plants and the like. Cloaks are always a good idea.
It should be noted that the two dolls that it occupies are actual mechanisms, but no one other than its' creator really knows how these things work. In essence, each doll has a physical means of functionality, and then a magical means, which saps the life force of the wisp the longer it uses these objects. Still, it is the only working restraint on its' lull, and for all intents and purposes, both dolls seem incredibly life-like.
Abilities
Before joining the cult, they were adept at listening to the earth. They felt connected to it, especially to their mother tree. The voices of plants, of even the smallest insects, those were all whispers that were easily understood. Their delicate way with the forest and its' inhabitants led to a passive affinity with soothing others. They have something of a good instinct when it comes to weather prediction after all. Minor parlor tricks might include some weather manipulation, but it had never really been anything major. Dryads never really have a reason to reach overly beyond.
After re-awakening, they learned that their link with the world and its' natural mana had experienced boosts. They could, in controlled areas, summon hail storms or cause roots to sprout from the ground for defense. The effects really are dictated by the landscape they find themselves in and also how much control and effort they are willing to put into the spell. Give them enough time, and they could probably make a blizzard indoors. For small tricks, these things can be done with more immediacy but with less intensity. If encouraged, they can also ask the "spirits" for guidance, beings that exist on the astral plane. They can commune with spirits in a way, as long as they are tied to the earth or the over-arching flow of magic in the world. "Speaking" is said with some flexibility, since astral beings don't exactly communicate with words but emotions and through a veil, as it were. It can be a bit tricky to explain to material beings. But if the spirits are responsive, perhaps some wondrous things can happen.
They also inherited another gift from their new wisp form--a terrifying lull. This is not controllable and in their natural state, if one is to approach within a 200 foot radius of the wisp, they will start to experience hallucinations. They will see flashes of their own memories, they will at first feel calm, and then dread, as death slowly and maniacally becomes the only option. The lull can literally drive someone crazy and it's not something they can do anything about. The sensory and auditory hallucinations can pick up in full the longer they are allowed to be in effect. This spell only stops on the unwilling target when they take their own life.
Strengths
A deep and profound connection to nature is always a good sign for the wisp. They can also be so observant they can pick up on body language and quirks, gauging a conversation and interaction quickly. They are agile and their reflexes are something to be admired. They can hover and fly short distances in their wisp form.
Weaknesses
They, despite being a wisp, still retain some of their plant-like needs. They must be exposed to sunlight at least 6 hours of the day, or else they will feel weak and their life energy will flicker out if left without maintenance. Their life is essentially on a backwards clock. They must continue to take life in order to live, as in doing so they receive energy, magic, and more time. However, the price has been wearing on their personal state of mind and each murder fills them with guilt, much to the point where they might forget to take care of themselves. If they don't kill, they die. If they do, they deprive someone else of existence. It's a vicious cycle and is the constant selfish action they are disgusted by. (It is almost like living like a parasite) They use their doll form to suppress their lull as best they can, and it does a pretty good job at muting it. In addition, they can't exactly eat food. Doing so will cause an involuntary and unfortunate reaction, which could potentially cause their body to shut down for a little while the food cycles through. They don't exactly have a stomach so the food doesn't have anywhere to go. They must also conduct a ritual nightly to keep themselves rooted to the material plane--the constant interaction with the astral one from all the deaths is really quite wearing. Existing between planes can be sort of silly complicated, as they would say. They also suffer from relapses, moments where they are extremely physically weakened. They held on to the memories of their death and in doing so, will experience passages of time where they black out, collapse, and are unable to function. These episodes can be almost predicted moments before they happen because of the tremors and the fact that things start "vibrating" in their immediate vision. They need to make it to somewhere safe or risk their safety. On a humorous note, they are afraid of the dark.
Relationships
It can be hard for them to make friends, but fret not, there are a few that have warranted their friendly gaze. Their engineer and essentially physical creator has earned much respect for them, the man that made their doll forms possible. They could not imagine a better companion and hope that one day, they might regain their dryad body properly. They are also incredibly fond of their little spirit companion, who has been their one sense of protection since they awoke in this strange and foreign presence. Sometimes they aren't sure why it's sticking around, but it's been comforting and provides help when they are feeling lost on how to survive as a wisp.
History
[To be detailed in the "Sona Expansion" Thread; this will be updated when that post is made]